Ver.0.2.4 Juicier hits and more bug fixes
Hello everyone!
For some time now we've been hearing feedback that the hits just don't quite feel right. We've received some advice from Mike Z (Skullgirls) and Willpower (Punch Planet) that the way we implemented hitpause was just wrong so we've finally fixed it! It's a subtle effect but it makes a huge difference! Please let us know what you think. For more info on what exactly hitpause is, check out this article from Derek Daniels (Former combat designer on God of War) http://lowfierce.blogspot.com/2007/03/why-some-games-feel-better-than-others.htm...
We've also fixed a bunch of bugs, including a weird one where counter hits were causing pushback to be negated :O
Changelog: https://docs.google.com/document/d/1UPxVbee00gSn4O3T5kOBBYIhMRyULalmtlp8aiwcLto/...
Dev Board: https://trello.com/b/bpskvp6v/gravity-breakers-issues
Chat with us: https://discord.gg/EvCP5bX
Thanks everybody!
PEACE OUT
Joseph, Head Honcho @ Gremlin
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Gravity Breakers
Gravity defying combat
Status | In development |
Author | gremlin_ent |
Genre | Action, Fighting |
Tags | 2D, Arcade, Sci-fi |
Languages | English |
More posts
- Valeria now in orbit+free demoOct 13, 2018
- Ver.0.3.5 + Kickstarter + Composer AnnouncementJul 24, 2018
- ver.0.3.2 small bug fixesJun 30, 2018
- ver.0.3.1 SUPER EARLY 4p mode and button configJun 17, 2018
- ver.0.3 Gerzil feature completeJun 04, 2018
- Ver.0.2.3 input system fixes+new movesMay 12, 2018
- Ver.0.2.2 input system + character selectMar 18, 2018
- ver.0.2.1 Gerzil is coming...Feb 15, 2018
- Milestone crushed! Ver.0.2.0 released!Jan 22, 2018
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