Ver.0.2.4 Juicier hits and more bug fixes


Hello everyone!


For some time now we've been hearing feedback that the hits just don't quite feel right. We've received some advice from Mike Z (Skullgirls) and Willpower (Punch Planet) that the way we implemented hitpause was just wrong so we've finally fixed it! It's a subtle effect but it makes a huge difference! Please let us know what you think. For more info on what exactly hitpause is, check out this article from Derek Daniels (Former combat designer on God of War) http://lowfierce.blogspot.com/2007/03/why-some-games-feel-better-than-others.htm...

We've also fixed a bunch of bugs, including a weird one where counter hits were causing pushback to be negated :O

Changelog: https://docs.google.com/document/d/1UPxVbee00gSn4O3T5kOBBYIhMRyULalmtlp8aiwcLto/...

Dev Board: https://trello.com/b/bpskvp6v/gravity-breakers-issues

Chat with us: https://discord.gg/EvCP5bX

Thanks everybody!

PEACE OUT

Joseph, Head Honcho @ Gremlin

Files

Gravity Breakers ver.0.2.3.zip 114 MB
May 19, 2018
Gravity Breakers Changelog.txt 3.5 kB
May 19, 2018

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